Boyd Davis, Stephen, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Shackford, Robin, Oppermann, Leif and Capra, Mauricio, 2009, Book Section, Art and technology for health. In: Dwivedi, Ashish N., (ed.) Handbook of research on information technology management and clinical data administration in healthcare. IGI Global., Hershey, PA, pp. 616-630. ISBN 9781605663562
Abstract or Description: | This chapter (Boyd Davis principal author, project director) discusses issues arising from the development of a world-first location-aware game (’Ere be Dragons) using live bio-sensing, funded by the Wellcome Trust and supported by Hewlett Packard Research, who created the entirely new combinations of technology used for the project. The chapter contributes to the understanding of ‘serious games’, a field traceable to George Mallen’s 1968 Eco Game but increasingly significant in the past decade. The project used imagery and animation to represent combined data gathered from two live streams, location and heart-rate, exploring the new possibilities of media that are pervasive, multimodal and physical. It previously received international attention and awards reported in RAE2008; the new contribution here was to identify the relevance for medical information technology. This invited chapter was the only one in the book not written by medical experts. |
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School or Centre: | School of Design |
Projects: | Wellcome Trust project 'Ere be Dragons |
Uncontrolled Keywords: | Locative media, Ubiquitous computing, Heart-rate, Public health, Play, Location-sensing, Bio-sensing, Externalisation, Liveness |
Date Deposited: | 22 Feb 2010 10:31 |
Last Modified: | 09 Nov 2018 14:25 |
URI: | https://rca-9.eprints-hosting.org/id/eprint/900 |
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