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  • Participatory design to create a VR therapy for psychosis

Knight, Indira, West, Jonathan ORCID: https://orcid.org/0000-0003-3972-1158, Matthews, Ed, Kabir, Thomas ORCID: https://orcid.org/0000-0001-8908-0964, Lambe, Sinéad ORCID: https://orcid.org/0000-0001-9543-8109, Waite, Felicity ORCID: https://orcid.org/0000-0002-2749-1386 and Freeman, Daniel ORCID: https://orcid.org/0000-0002-2541-2197, 2021, Journal Article, Participatory design to create a VR therapy for psychosis Design for Health, 5 (1). pp. 98-119. ISSN 2473-5140

Abstract or Description:

This paper describes how participatory design was employed in the design of an automated Virtual Reality (VR) psychological therapy (gameChange), putting people with lived experience of psychosis at the heart of the process. Solutions to complex challenges invariably need to include the expertise and ideas of specialists from a broad variety of disciplines and experiences. The design of gameChange relied on the insights of clinical psychologists, programmers, animators, designers, product managers, producers, writers, researchers, 3 D artists, mental health advocates, and people with lived experience of psychosis. This involved a considerable diversity of working cultures, professional disciplines, and vocabulary. A transdisciplinary, participatory design process was established during the project. It allowed for rapid iteration, meaningful input from people with lived experience of psychosis, and delivered a VR psychological therapy with robust cognitive therapeutic principles. The structures put in place to support the different disciplines working together on the design, particularly people with lived experience of psychosis, are detailed in this paper, with examples of how decisions were made and their outcomes. The clinical effectiveness of the gameChange VR therapy is now being tested in a randomized controlled trial with several hundred patients with psychosis. https://gamechangevr.com/intro_video/

Subjects: Creative Arts and Design > W900 Others in Creative Arts and Design
School or Centre: Research Centres > Helen Hamlyn Centre for Design
Funders: NHS National Institute of Health Research (NIHR) invention for innovation (i4i) programme; Grant(s): II-C7-0117-20001, NIHR Oxford Health Biomedical Research Centre; Grant(s): BRC-1215-20005
Identification Number or DOI: 10.1080/24735132.2021.1885889
Additional Information:

** From Crossref journal articles via Jisc Publications Router
** History: epub 26-02-2021;
issued 26-02-2021.

Uncontrolled Keywords: Virtual reality; psychosis; lived experience; participatory design; transdisciplinary; therapy
SWORD Depositor: Unnamed user with username publicationrouter
Date Deposited: 06 May 2021 13:59
Last Modified: 09 Aug 2021 15:44
URI: https://rca-9.eprints-hosting.org/id/eprint/4746
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