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  • Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging

Wang, Stephen Jia and Yu, Di, 2013, Conference or Workshop, Virtual-spine: The Collaboration Between Pervasive Environment Based Simulator, Game Engine (Mixed-Reality) and Pervasive Messaging at Conference: 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops: PervasiveHealth 2013, Venice, Italy, 5-8, May 2013.

Abstract or Description:

This paper outlines a project called "Virtual-spine" which aims to convert seated posture data into interactive 3D representations of spine movement. Spine movement information is collected from pressure sensors installed at various locations on the seat. Sensor readings are combined with "chair-id" and user "profile" to obtain contextual hypotheses. The output is delivered via a messaging system developed to help prevent harmful and fixed postures in prolonged sitting. A specific setup for evaluation testing is also outlined.

Official URL: https://ieeexplore.ieee.org/document/6563901
Subjects: Creative Arts and Design > W200 Design studies > W280 Interactive and Electronic Design
School or Centre: School of Design
Copyright Holders: IEEE
Funders: ITIDLab
Identification Number or DOI: 10.4108/icst.pervasivehealth.2013.252108
Date Deposited: 27 Sep 2018 12:03
Last Modified: 09 Nov 2018 14:32
URI: https://rca-9.eprints-hosting.org/id/eprint/3646
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