Yamada-Rice, Dylan, Mushtaq, Faisal, Woodgate, Adam, Bosmans, D, Douthwaite, A, Douthwaite, I, Harris, W, Holt, R, Kleeman, D, Marsh, J, Milovidov, E, Mon Williams, M, Parry, B, Riddler, A, Robinson, P, Rodrigues, D, Thompson, S and Whitley, S, 2017, Printed Publication, Children and Virtual Reality: Emerging Possibilities and Challenges
Abstract or Description: | Virtual Reality is fast becoming a reality, with estimates that over 200m headsets will have been sold by 2020, and the market value for VR hardware and software reaching well over $20bn by then. Key players in the market currently include PlayStation with PSVR, Facebook with Oculus Rift, Google Cardboard and Daydream, Mattel with Viewmaster, and many other brands investing in content production for various audiences. One of those audiences is young people and children. |
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Official URL: | http://digilitey.eu/wp-content/uploads/2015/09/CVR... |
Subjects: | Creative Arts and Design > W200 Design studies |
School or Centre: | School of Communication |
Funders: | Dubit Ltd, COST Action DigilitEY, WEARVR, Turner |
Date Deposited: | 09 Jul 2018 11:52 |
Last Modified: | 09 Nov 2018 14:32 |
URI: | https://rca-9.eprints-hosting.org/id/eprint/3553 |
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