Zhu, Yu Jie and Wang, Stephen Jia, 2017, Book Section, A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education In: Brooks, A. and Brooks, E., (eds.) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT 2016, DLI 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 196 . Springer, Cham, Switzerland, pp. 12-19. ISBN 978-3-319-55834-9
Abstract or Description: | Augmented Reality (AR) has been recognized as one of the most promising technologies for the gaming industry. In this study, the designers intend to apply AR technology to developing an educational interactive game. This paper presents an AR featured educational game specifically designed for 4–6 years old pre-school children. The main objective of the game was to teach children knowledge about color mix, mathematics and 2D-3D geometrical shapes. This game allows user to interact with both in-screen and physical objects at same time, and different interaction forms like the touch screen (click) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids’ playing time, and track and modify their everyday behavior. |
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Official URL: | https://link.springer.com/chapter/10.1007/978-3-31... |
Subjects: | Creative Arts and Design > W200 Design studies > W280 Interactive and Electronic Design |
School or Centre: | School of Design |
Identification Number or DOI: | 10.1007/978-3-319-55834-9_2 |
Date Deposited: | 24 Dec 2017 11:32 |
Last Modified: | 09 Nov 2018 14:30 |
URI: | https://rca-9.eprints-hosting.org/id/eprint/3088 |
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